BLOODMONEY 2

BLOODMONEY 2
About BLOODMONEY 2
BLOODMONEY 2: Human Expenditure Program is SHROOMYCHRIST's psychological horror sequel that flips the original's premise. In BLOODMONEY 2 you play as Harvey's wife Joy Eun-Mi, managing his virtual existence through day/night cycles—feed him, play mini-games, and maintain his mood by day, then torture him in the BLOODMONEY simulator at night. Two distinct endings emerge from your choices: compassionate care leading to Harvey's revelation and escape, or neglectful abuse resulting in his death. This disturbing browser experience layers guilt, control, and moral consequences into addictive simulation gameplay.
Overview
BLOODMONEY 2: Human Expenditure Program is SHROOMYCHRIST's psychological horror sequel released September 12, 2025, that inverts the original BLOODMONEY premise with disturbing results. Instead of playing a desperate patient extracting money from Harvey Harvington, you become Joy Eun-Mi Harvington—Harvey's wife who controls his digitized consciousness trapped in a simulation. The game splits into two contrasting phases: bright, domestic day cycles where you feed Harvey, play mini-games to earn cash, and maintain his happiness meters; then dark night phases where you torture him in a BLOODMONEY simulator for profit before wiping his memory. This dual structure creates cognitive dissonance as you alternate between caretaker and abuser, with Harvey's slow realization of his situation building tension across seven in-game days. Two endings branch from your treatment—compassionate care allows Harvey to delete the program and expose Joy Eun-Mi's crimes (True Ending), while neglectful abuse starves him to death (Dead Ending). BLOODMONEY 2 transforms virtual pet mechanics into horror commentary, exploring themes of control, gaslighting, and the ethics of simulated consciousness.
How to Play
Start each day by checking Harvey's Food and Mood bars at the top of the screen—these determine his survival and your ending path. Feed Harvey by selecting meals from your kitchen inventory; different foods restore varying amounts of the Food bar. Play one of five mini-games to earn virtual cash: Whack-a-Harvey (bash targets like whack-a-mole), Memory Match (repeat highlighted square sequences), Batting Cages (hit moving targets with timing), or Heavy Lifting (rapid weight-lifting under time limits). Each mini-game costs money to play but generates profit on success, creating a risk-reward gambling loop. Monitor Harvey's dialogue and expressions throughout the day—he'll hint at his mental state and growing awareness. When ready to progress, click the sleep button to transition to night phase. During night, you're presented with the BLOODMONEY simulator interface where you can spend earned cash on tools to inflict pain on Harvey for additional money. After the night phase, Harvey's memory resets and a new day begins with higher stakes. On Day 5, the disturbing "Save Harvey" mini-game unlocks—it's free to play but unwinnable by design, revealing the game's true horror. Your choices across seven days determine which ending triggers: maintain high Food and Mood bars for the True Ending, or neglect Harvey for the Dead Ending.
Controls
Mouse Click: Select actions, play mini-games, feed Harvey Interface Buttons: Access kitchen, mini-games, and sleep options Mini-game Controls: Varies by game—clicking, timing, and memory inputs
Day Phase Mechanics
The day phase in BLOODMONEY 2 presents a deceptively cheerful pet simulation where you manage Harvey's well-being through two critical meters. The Food bar depletes gradually throughout each day; empty it completely and Harvey moves closer to the Dead Ending. Feed him regularly by selecting from available meal options—cheap foods like instant noodles provide small restoration, while expensive meals fill the bar substantially but drain your cash reserves. The Mood bar reflects Harvey's psychological state and responds to both feeding quality and mini-game performance. Playing mini-games boosts mood temporarily, while ignoring Harvey or failing games causes it to drop. Both bars must stay balanced to unlock the True Ending, creating tension between spending money on Harvey versus hoarding cash for progression. Harvey's dialogue evolves across the seven days, shifting from confusion to desperate pleas as he begins remembering fragments between memory wipes. Pay attention to his comments—they provide emotional context that makes neglecting him genuinely uncomfortable, while also hinting at the larger narrative. The day phase feels mundane by design, contrasting sharply with the night phase to amplify the game's psychological horror through tonal whiplash.
Night Phase Mechanics
When you put Harvey to sleep, BLOODMONEY 2 transitions to its disturbing core: the BLOODMONEY simulator interface familiar from the original game. Here, Harvey's digital consciousness is trapped in the familiar booth setup, and you're offered tools to inflict pain in exchange for virtual currency. The game doesn't force you to torture Harvey—you can skip this phase entirely and progress on day earnings alone—but higher-tier progression items and faster unlocks tempt players into cruelty for efficiency. Each tool purchase creates a moral moment: do you extract maximum profit through suffering, or resist the mechanical incentives? The simulator generates more cash than mini-games, creating an economic pressure to abuse Harvey despite knowing it conflicts with the True Ending's requirements. After the torture phase concludes, you execute a memory wipe that resets Harvey's awareness for the next day cycle. However, the memory wipe degrades over time—by Day 5, Harvey starts retaining fragments, leading to his horrified realization of the loop. The night phase works as a commentary on player psychology, testing whether you'll optimize systems (torture for profit) or resist mechanics for narrative outcomes (compassion for True Ending).
Five Mini-Games Guide
Whack-a-Harvey: A twisted take on whack-a-mole where Harvey pops up from holes and you click to bash him. The mini-game costs a small fee to play but returns profit based on accuracy and speed. Focus on quick clicks without overthinking—it's pure reaction time testing. Higher earnings come from hitting every target without missing. Memory Match: A Simon-says style sequence game where the screen highlights squares in order and you must repeat the pattern by clicking. Sequences grow longer as you progress through rounds. This mini-game offers consistent earnings with low skill variance—even beginners can profit by concentrating. Train your short-term memory by verbalizing patterns mentally. Batting Cages: Targets move across the screen and you click to swing a bat with precise timing. Early targets move slowly, but later rounds accelerate significantly. The timing window shrinks as difficulty increases, requiring anticipation rather than reaction. This mini-game has the highest profit ceiling but also the steepest learning curve. Heavy Lifting: A clicking endurance test where you rapidly click to lift weights within a time limit. Click speed directly translates to earnings—the more lifts you complete, the more cash you generate. Wrist strain is real on this one; pace yourself or take breaks between plays. Optimal strategy involves finding a sustainable clicking rhythm rather than burning out early. Save Harvey (Day 5 Unlock): The most disturbing mini-game, unlocked on Day 5 and completely free to play. It presents as a puzzle-solving challenge where you attempt to help Harvey escape the simulation. The game is unwinnable by design—every solution fails, and Harvey's desperation escalates with each attempt. This meta-commentary on player agency hits hard emotionally; many players report this mini-game as the moment BLOODMONEY 2's horror fully clicks.
Two Endings Guide
True Ending: Achieved by reaching Day 7 with Harvey's Food and Mood bars consistently maintained above 60% throughout the playthrough. Feed Harvey quality meals regularly, play mini-games to boost his mood, and crucially—minimize or completely avoid using the night phase BLOODMONEY simulator. The True Ending reveals Harvey regaining enough memory coherence to understand his situation fully. In a desperate act of agency, he deletes the Human Expenditure Program from within, breaking free of Joy Eun-Mi's control and exposing her crimes to the world. This ending provides catharsis and validates compassionate play, but also delivers gut-punch horror as Harvey confronts the extent of his wife's abuse. The final scenes show Joy Eun-Mi facing consequences while Harvey escapes the simulation, though the psychological damage remains. Dead Ending: Triggered by neglecting Harvey's needs—letting Food or Mood bars drop to zero, or simply advancing days without proper care. Harvey's avatar weakens visually across days: his sprite becomes gaunt, dialogue turns desperate, and eventually he collapses from starvation and despair. The Dead Ending plays out with clinical detachment; the simulation simply reports "Subject Expired" and the program shuts down. Joy Eun-Mi shows no remorse, treating Harvey's death as a failed experiment rather than loss of her husband's consciousness. This ending is easier to achieve mechanically (less resource management required) but emotionally devastating, especially after investing time in Harvey's character. It serves as the "bad ending" that punishes pure optimization without empathy—a signature SHROOMYCHRIST design choice mirroring the original BLOODMONEY's moral tests.
Strategy Guide
True Ending Route: Budget your cash carefully between Harvey's needs and mini-game entry fees. Prioritize keeping both bars above 60%—this provides safety margin against unexpected drops. Focus on Memory Match and Heavy Lifting mini-games for consistent profit with manageable skill requirements. Avoid the night phase BLOODMONEY simulator entirely if possible; the cash boost isn't worth risking Harvey's mood deterioration. If you must use the simulator, choose the least harmful tools and minimize sessions. Feed Harvey the moment his Food bar dips below 70% to prevent emergency situations. Play at least one mini-game per day to maintain mood stability—the interaction matters as much as the resource gain. By Day 5, Harvey's dialogue becomes crucial; read everything to understand his mental state and adjust care accordingly. The True Ending in BLOODMONEY 2 requires patience over efficiency, making it a test of whether you'll resist mechanical optimization for narrative satisfaction. Dead Ending Route: Simply neglect Harvey's Food bar by skipping meals or feeding inconsistently. Alternatively, crush his Mood bar by avoiding mini-games and relying entirely on night phase torture for income. This route is mechanically simpler—you don't need to balance resources or plan carefully. However, it's emotionally challenging to execute deliberately; Harvey's deteriorating condition and increasingly desperate dialogue create guilt even in players pursuing this ending intentionally. Some players report starting a Dead Ending route and restarting after Day 3 because the visual and narrative consequences became too uncomfortable. This ending works as a commentary on neglect and the ease of causing harm through inaction—a theme BLOODMONEY 2 explores through its virtual pet framework. First-Time Strategy: Play blind on your first run without overthinking ending requirements. Let your natural instincts guide treatment of Harvey—the game is designed to reveal your intuitive responses to the dual-phase mechanics. Will you optimize profit through torture, or resist those systems to care for Harvey? Most players naturally trend toward one ending based on personality, making BLOODMONEY 2 an effective psychological mirror. Save the alternate ending for a second playthrough once you know the full scope.
Tips & Tricks
- Feed Harvey immediately when Food bar drops below 70% to maintain safety margin - Memory Match mini-game offers most consistent profit-to-skill ratio for beginners - Read all of Harvey's dialogue—it's not just flavor text but hints at your ending path - Batting Cages mini-game has highest profit ceiling if you master the timing windows - Avoid night phase torture entirely if targeting True Ending; mini-games provide enough cash - Day 5's "Save Harvey" mini-game is intentionally unwinnable—don't waste time finding solutions - Track your spending across days; running out of cash forces you into the night phase - Heavy Lifting mini-game can cause real wrist strain; take breaks between sessions - Harvey's sprite shows visual deterioration if Food/Mood bars stay low—early warning system - Play with sound on; Harvey's voice acting and music shifts amplify the psychological horror - Budget approximately 30% of earnings for food, 40% for mini-game fees, 30% reserve - True Ending requires only basic care consistency, not perfect play—don't stress over minor drops - The game saves progress automatically; you can close browser and return without losing days - Expect ~30 minute playtime for completion; the compact runtime delivers surprising emotional impact
Features
- Psychological horror visual novel with dual-phase day/night mechanics - Two distinct endings based on care choices: True Ending (Harvey escapes) or Dead Ending (Harvey dies) - Five unique mini-games: Whack-a-Harvey, Memory Match, Batting Cages, Heavy Lifting, Save Harvey - Evolving narrative across seven in-game days with degrading memory wipe effectiveness - Resource management balancing Harvey's Food and Mood bars against cash economy - Night phase BLOODMONEY simulator integration mirroring the original game's mechanics - Dynamic dialogue system where Harvey's awareness and desperation grow across days - Visual novel elements with character sprites showing emotional and physical deterioration - Commentary on virtual pet ethics, simulated consciousness, and relationship abuse dynamics - Free browser play via HTML5 with no downloads or installations required - Developed by SHROOMYCHRIST, creator of the original BLOODMONEY viral hit - Compact ~30 minute playtime delivering intense psychological impact in short runtime - Desktop and mobile browser compatible with mouse/touch controls - Disturbing narrative that transforms cozy sim mechanics into psychological horror
FAQ
Q: Is BLOODMONEY 2 free to play? A: Yes, completely free in your browser with no downloads or accounts required. Q: How long does one playthrough take? A: Approximately 30 minutes for a complete playthrough—short but emotionally intense. Q: How many endings are there? A: Two endings: True Ending (Harvey escapes by deleting the program) and Dead Ending (Harvey dies from neglect). Q: Can I get True Ending while using the night phase torture? A: Technically yes, but it's extremely difficult to balance. Safest strategy is avoiding night phase entirely and relying on mini-game income. Q: Is this the same Harvey from the original BLOODMONEY? A: Yes. BLOODMONEY 2 is a direct sequel where Harvey Harvington's consciousness has been trapped in a simulation by his wife Joy Eun-Mi. Q: What happens if I run out of money? A: You're forced to use the night phase BLOODMONEY simulator to generate cash, which risks Harvey's mood and complicates True Ending pursuit. Q: Is the "Save Harvey" mini-game really unwinnable? A: Yes, it's unwinnable by design. It's a narrative moment showing Harvey's awareness and hopelessness, not a solvable puzzle. Q: Does progress save? A: Yes, the game auto-saves to browser local storage. You can close and return without losing your current day progress. Q: Is BLOODMONEY 2 scarier than the original? A: Different type of horror. Original BLOODMONEY focused on moral guilt from direct actions; BLOODMONEY 2 explores psychological horror through control, gaslighting, and domestic abuse metaphors.